Games and AI Group
                           The Games and AI Group of
							Maastricht University 
							 is actively engaged in  
                           
research on
                           the domain of intelligent games. 
Keywords that characterize the research are: search techniques, opponent modelling, perfect domain knowledge, heuristic domain knowledge, combinatorial games and video games.
Next to research, the Games and AI Group has been involved in organising computer-games related events such as the World Computer Chess Championships, the Computer Olympiad, the Computers and Games (CG) Conferences, and Advances in Computer Games (ACG) Conferences and the IJCAI/ECAI Computer Games Workshops.
                           News:
							
								    - 
									Dennis Soemers has joined as a PhD student.
- 
									Eric Piette has joined as a postdoc 
									researcher.
- 
									The 
									proceedings of IEEE CIG 2018 are available
									
									here. 
- 
									Cameron Browne has received an
									
									ERC Consolidator Grant for the Digital 
									Ludeme Project. He and his team will join 
									DKE for five years starting mid-2018.
- LetaBot wins the StarCraft AI tournament at
									SSCAI 2016 and finishes first in the 
									SSCAI 2016 mixed division as well.
- Best Student Paper Award for "Enhancements 
									for Real-Time Monte-Carlo Tree Search in 
									General Video Game Playing" at IEEE CIG 
									2016.
- MaastCTS2 wins the
									GVG-AI Single Player Plannning Championship 
									2016. It finishes second at the
									GVG-AI Two-Player Plannning Championship 
									2016. 
- LetaBot finishes third at the
									2016 IEEE CIG StarCraft AI Competition.
- MaastCTS2 won the
									GVG-AI single-player competition at GECCO 
									2016. MaastCTS2 also participated in the 
									the
									GVG-AI two-player competition at the IEEE 
									WCCI 2016, where it finished third (out 
									of 13)
- LetaBot wins the StarCraft AI tournament at
									SSCAI 2015
- PhD Defence Hendrik Baier, 16:00h, Tuesday, 
								November 24, 2015.
- SIKS-DKE Symposium: Monte-Carlo Search Goes General, Tuesday, November 
								24, 2015.
- Subgoal A* Agent finished first in the 
								Rectangle track of the
									IEEE CIG 2015 Geometry Friends competition.
- SIA wins gold at the 
									Surakarta tournament at the 2015 Computer 
								Olympiad.
- MC-LOA wins gold at the
									LOA tournament at the 2015 Computer 
								Olympiad.
- LetaBot wins the StarCraft AI tournament at
									SSCAI 2014 and finishes first in the 
									SSCAI 2014 mixed division as well.
- LetaBot finishes third at the 
									CIG 2014 StarCraft Competition and third at the
									AIIDE Starcraft Competition 2014
- 
									ECAI Computer Games Workshop 2014.
- PhD. Defence Pim Nijssen, 14:00h, Monday, 
								December 2, 2013.
- SIKS-DKE Symposium: Monte-Carlo Search is Everywhere, Monday, December 2, 2013.
- MC-LOA wins gold at the
									LOA tournament at the 2013 Computer 
								Olympiad
- SIA wins gold at the
									Surakarta tournament at the 2013 Computer 
								Olympiad
- 
									Computer Games Workshop at IJCAI 2013.
- The program
									
									Maastricht 
									won the 
									Ms. Pacman competition at CIG 2012.
- 
									Computer Games Workshop at ECAI 2012
- Special issue on 
									Games and AI in Elsevier's Entertainment 
								Computing.
- Symposium: Driven 
								By Search, Tuesday, May 24, 2011.  



