Computer games offer not only a killer application for computational intelligence (CI), machine learning and search, but also provide a compelling domain in which problem solving and decision making meet artifact creation, to provide highly immersive, complex and rich interaction experiences.

Additionally, CI methods promise to have a huge impact on game technology and development, assisting designers and developers, and enabling new types of games.

The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry, to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in this exciting and expanding field.

The topics of interest include, but are not limited to:

  • Machine-learning in games
  • Adversarial search
  • Player/opponent modeling
  • AI in education
  • Emotion recognition in game-play
  • CI/AI-based game design
  • Affective modeling
  • Player experience
  • Procedural content generation
  • Game generation
  • Intelligent interactive narrative
  • Character development and narrative
  • CI/AI for virtual cinematography
  • Multi-agent and multi-strategy learning
  • Applications of game theory
  • General game playing
  • Serious games