PROGRAMME

 

 

COMPUTER GAMES WORKSHOP 2007

 

June 15-17, 2007

 

 

Venue:

The Turing Hall,

Science Park Amsterdam, Kruislaan 413,

Amsterdam, The Netherlands

 

 

Organised by

 

IBM

 

SARA Computing and Networking Services

 

NCF (Foundation of National Computing Facilities)

 

International Computer Games Association (ICGA)

 

Maastricht ICT Competence Centre - Institute for Knowledge and Agent Technology (MICC-IKAT)

 


Call for Papers


 

 

ORGANISATION

 

Programme Chairs

Professor H.J. van den Herik

Dr. N.S. Hekster (IBM)

Dr. A. Osseyran (SARA)

Dr. P.J.C. Aerts (NCF)

 

Organising Committee

J.W. Hellemons (chair)

A. Berg

T. van den Bosch

M. den Hartog

H.J. van den Herik

M. Schadd

J. Uiterwijk

M. Winands

 


 

Sponsors

 

 

   

 

  

 

 

 


 

Proceedings

H.Jaap van den Herik                Mark Winands

Jos Uiterwijk                             Maarten Schadd


PROGRAMME COMMITTEE

 

Yngvi Björnsson

Bruno Bouzy

Michael Buro

Tristan Cazenave

Guillaume Chaslot

Ken Chen

Paolo Ciancarini

Rémi Coulom

Jeroen Donkers

Markus Enzenberger

Aviezri Fraenkel

Michael Greenspan

Reijer Grimbergen

Ryan Hayward

Shun-Chin Hsu

Tsan-sheng Hsu

Hiroyuki Iida

Graham Kendall

Akihiro Kishimoto

Hans Kuijf

Ulf Lorenz

Shaul Markovitch

Alberto Martelli

Martin Müller

Jacques Pitrat

Christian Posthoff

Matthias Rauterberg

Jahn-Takeshi Saito

Maarten Schadd

Jonathan Schaeffer

Pieter Spronck

Nathan Sturtevant

Jos Uiterwijk

Tobias Walsh

Jan Willemson

Mark Winands

I-Chen Wu

Shi-Jim Yen

 

 University of Reykjavik

.University of René Descartes, France

 University of Alberta, Canada

 University of Paris 8, France

 Maastricht University, The Netherlands

 University of North Carolina, USA

 University of Bologna, Italy

 Université Charles de Gaulle, Lille

 Maastricht University, The Netherlands

 University of Alberta

 Weizmann Institute of Science, Israel

 Queen’s University, Canada

 Yamagata University, Japan

 University of Alberta, Canada

 Chang Jung Christian University, Taiwan

 Academia Sinica, Taiwan

 JAIST, Japan

 University of Nottingham, England

 Future University-Hakodate, Japan

 JACK Software, the Netherlands

 University of Paderborn, Germany

 Technion-Israel Institute of Technology, Israel

 University of Alberta, Canada

 University of Alberta, Canada

 Université Pierre et Marie Curie

 University of The West Indies, Trinidad & Tobago

 Technical University of Eindhoven, The Netherlands

 Maastricht University, The Netherlands

 Maastricht University, The Netherlands

 University of Alberta, Canada

 Maastricht University, The Netherlands

 University of Alberta, Canada

 Maastricht University, The Netherlands

 University of New South Wales, Australia

 University of Tartu, Estonia

 Maastricht University The Netherlands

 National Chiao Tung University, Taiwan

 National Dong Hwa University, Taiwan

 


 


 

List of Sponsors

 

IBM

NCF

Sara

ChessBase

SIKS

BNVKI

OnDemand Rentals

NWO Exacte Wetenschappen

Maastricht ICT Competence Centre

Institute for Knowledge and Agent Technology

Maastricht University

 


 


welcome

 

 

It is our pleasure to welcome you to the Computer Games Workshop 2007 to be held in Amsterdam, The Netherlands in conjunction with the 12th Computer Olympiad and the 15th World Computer Chess Championship. The workshop commences on June 15 and will take place on three consecutive days.

 

The workshop aims at providing an international forum for computer-games researchers presenting new results on ongoing work.

 

The call for papers invited contributors to submit papers on all aspects of research related to computers and games. Relevant topics included, but were not limited to:

(1)  the current state of game-playing programs,

(2)  new theoretical developments in game-related research,

(3) general scientific contributions produced by the study of games,

(4) social aspects of computer games,

(5) cognitive research of how humans play games, and

(6) issues related to networked games.

 

In response to the call for papers, 24 papers were submitted. The submissions came from 11 countries including Belgium, Canada, Finland, France, Italy, Japan, The Netherlands, Slovenia, Spain, Taiwan and United States.

 

All papers were refereed. Out of the 24 submissions, a total of 22 papers was accepted for presentation at the workshop.

 

The CGW2007 proceedings will be published by MICC-IKAT as part of their technical report series.

 

We thank the Programme Committee members and the referees for their invaluable assistance that helped to make this workshop a success.

 

We would also like to thank CWI for hosting the workshop in its beautiful building.

 

We look forward to see the speakers and the other participants in Amsterdam and wish them an inspiring workshop with a fruitful exchange of many new ideas which may stimulate future scientific research.

 

 

Dr. P.C.J. Aerts

Dr. N.S. Hekster

Dr. A. Osseyran

Professor H.J. van den Herik

 



 

outline of the PROGRAMME

 

June 15, 2007 (Friday)

 

08.30 – 08.50  Reception and Registration

08.50 – 09.05  SARA and Science by Dr. Anwar Osseyran

09.05 – 09.10  Announcements by H.J. van den Herik

09.10 – 09.40  Invited talk by a representative of IBM

09.40 – 09.50  break

 

09.50 – 12.10 Paper Presentation (I)

 

Session Chair Jaap van den Herik

09.50 – 10.10  How Trustworthy is Crafty’s Analysis of Chess Champions?

                        by Matej Guid, Artiz Pérez, and Ivan Bratko

10.10 – 10.30  Context Killer Heuristic and its Application to Computer Shogi

by Junichi Hashimoto, Tsuyoshi Hashimoto, and Hiroyuki Iida

10.30 – 10.50  On the Parallelization of UCT

                        by Tristan Cazenave and Nicolas Jouandeau

10.50 – 11.10  Monte-Carlo Go with Knowledge Guided Simulations

                        by Keh-Hsun Chen and Peigang Zhang

11.10 – 11.30  break

11.30 – 11.50  Predicting Success in an Imperfect-Information Game

                        by Sander Bakkes, Pieter Spronck, Jaap van den Herik, and Philip Kerbusch

11.50 – 12.10  Inducing and Measuring Emotion through a Multiplayer First-person Shooter Computer Game

                        by Paul Merkx, Khiet Truong, and Mark Neerincx

 


June 16, 2006 (Saturday)

 

08.30 – 11.50 Paper Presentation (II)

 

Session Chair Jos Uiterwijk

08.30 – 08.50  Factors Affecting Diminishing Returns for Searching Deeper

                        by Matej Guid and Ivan Bratko

08.50 – 09.10  Moving in the Dark: Progress Through Uncertainty in Kriegspiel

                        by Andrea Bolognesi and Paolo Ciancarini

09.10 – 09.30  break

09.30 – 09.50  Introducing Playing Style to Computer Go

by Esa Seuranen

09.50 – 10.10  Checking Life & Death Problems in Go. I: The Program ScanLD

by Thomas Wolf and Lei Shen:

10.10 – 10.30  A Retrograde Approximation Algorithm for Two-Player Can’t Stop

by James Glenn, Haw-ren Fang, and Clyde Kruskal

10.30 – 10.50  break

10.50 – 11.10  Monte-Carlo Tree Search in Backgammon

by François Van Lishout, Guillaume Chaslot, and Jos Uiterwijk

11.10 – 11.30 Extended General Gaming Model

                        by Michel Quenault and Tristan Cazenave

11.30 – 11.50  GTQL: A Query Language for Game Trees

                        by Yngvi Björnsson and Jónheidur Ísleifsdóttir

 


June 17, 2007 (Sunday)

 

08.30 – 12.00 Paper Presentation (III)

 

Session Chair Nicky Hekster

08.30 – 08.50  Selfish Search in Shogi

                        by Takeshi Ito

08.50 – 09.10  Extracting Important Features by Analyzing Game Records in Shogi

                        by Kosuke Tosaka, Asuka Takeuchi, Shunsuke Soeda, and Hitoshi Matsubara

09.10 – 09.30  break

09.30 – 09.50  The Monte-Carlo Approach in Amazons

                        by Julien Kloetzer and Hiroyuki Iida

09.50 – 10.10  Computing Elo Ratings of Move Patterns in the Game of Go

                        by Rémi Coulom

10.10 – 10.30  break

10.30 – 10.50  Reflexive Monte-Carlo Search

                        by Tristan Cazenave

10.50 – 11.10  Grouping Nodes for Monte-Carlo Tree Search

                        by Jahn-Takeshi Saito, Mark Winands, Jos Uiterwijk, and Jaap van den Herik

11.10 – 11.30  An Efficient Approach to Solve Mastermind Optimally

by Li-Te Huang, Shan-Tai Chen, Shi-Jie Huang, and Shun-Shii Lin

11.30 – 11.50  Solving 20 × 20 Puzzles

                        by Aleksander Sadikov and Ivan Bratko

11.50 – 12.00  Closing Address by Professor H.Jaap van den Herik