PROGRAMME
COMPUTER GAMES WORKSHOP 2007
Venue:
The Turing Hall,
Science Park Amsterdam, Kruislaan 413,
Amsterdam, The
Organised
by
IBM
SARA Computing and Networking Services
NCF (Foundation of National Computing Facilities)
International
Computer Games Association (ICGA)
Maastricht
ICT Competence Centre - Institute for Knowledge and Agent Technology
(MICC-IKAT)
ORGANISATION
Programme Chairs
Professor H.J. van den Herik
Dr. N.S. Hekster (IBM)
Dr. A. Osseyran (SARA)
Dr. P.J.C. Aerts (NCF)
J.W. Hellemons
(chair)
A. Berg
T. van den Bosch
M. den Hartog
H.J. van den Herik
M. Schadd
J. Uiterwijk
M. Winands
Sponsors
Proceedings
H.Jaap
van den Herik Mark Winands
Jos
Uiterwijk Maarten
Schadd
PROGRAMME COMMITTEE
Yngvi Björnsson Bruno Bouzy Michael Buro Guillaume Chaslot Ken Chen Rémi Coulom Jeroen Donkers Markus Enzenberger Reijer Grimbergen Shun-Chin Hsu Tsan-sheng Hsu Hiroyuki Iida Akihiro Kishimoto Hans Kuijf Shaul Markovitch Alberto Martelli Martin Müller Jacques Pitrat Matthias Rauterberg Jahn-Takeshi Saito Maarten Schadd Jonathan Schaeffer Pieter Spronck Jos Uiterwijk Tobias Walsh I-Chen Wu Shi-Jim Yen |
.University
of University of Paris 8, France Maastricht University, The Université Charles de Gaulle, Maastricht University, The Weizmann Institute of Science, Israel Queen’s Chang Jung Christian University, Academia JAIST, Future University-Hakodate, JACK Software, the Technion-Israel Institute of Université Pierre et Marie Curie University of
The West Indies, Trinidad & Technical University of Eindhoven,
The Maastricht University, The
Netherlands Maastricht University, The
Netherlands Maastricht University, The Maastricht University, The Maastricht University The National Chiao Tung University, |
List
of Sponsors
IBM
NCF
Sara
ChessBase
SIKS
BNVKI
OnDemand Rentals
NWO Exacte Wetenschappen
Maastricht ICT Competence
Centre
Institute for Knowledge and
Agent Technology
Maastricht University
welcome
It is our pleasure to welcome you to the Computer Games Workshop 2007
to be held in Amsterdam, The Netherlands in conjunction with the 12th
Computer Olympiad and the 15th World Computer Chess Championship. The
workshop commences on June 15 and will take place on three consecutive days.
The workshop aims at providing an international forum for
computer-games researchers presenting new results on ongoing work.
The call for papers invited contributors to submit papers on all
aspects of research related to computers and games. Relevant topics included,
but were not limited to:
(1) the
current state of game-playing programs,
(2) new
theoretical developments in game-related research,
(3) general scientific contributions
produced by the study of games,
(4) social
aspects of computer games,
(5) cognitive
research of how humans play games, and
(6) issues
related to networked games.
In response to the call for papers, 24 papers were submitted. The
submissions came from 11 countries including Belgium, Canada, Finland, France,
Italy, Japan, The Netherlands, Slovenia, Spain, Taiwan and United States.
All papers were refereed. Out of the 24 submissions, a total of 22
papers was accepted for presentation at the workshop.
The CGW2007 proceedings will be published by MICC-IKAT as part of their
technical report series.
We thank the Programme Committee members and the referees for their
invaluable assistance that helped to make this workshop a success.
We would also like to thank CWI for hosting the workshop in its
beautiful building.
Dr. P.C.J. Aerts
Dr.
N.S. Hekster
Dr.
A. Osseyran
Professor H.J. van den Herik
outline of the PROGRAMME
June 15, 2007 (Friday)
08.30 – 08.50 Reception and Registration
08.50
– 09.05 SARA and Science by Dr.
Anwar Osseyran
09.05 – 09.10 Announcements by H.J. van den Herik
09.10 – 09.40 Invited talk by a representative of IBM
09.40 – 09.50 break
09.50 – 12.10 Paper Presentation (I)
Session Chair Jaap van den Herik
09.50 – 10.10 How Trustworthy
is Crafty’s Analysis of Chess Champions?
by Matej Guid,
Artiz Pérez, and Ivan Bratko
10.10 – 10.30 Context Killer Heuristic and its Application to Computer Shogi
by Junichi Hashimoto, Tsuyoshi Hashimoto, and Hiroyuki
Iida
10.30 – 10.50 On the Parallelization of UCT
by Tristan Cazenave and Nicolas Jouandeau
10.50 – 11.10 Monte-Carlo Go with Knowledge
Guided Simulations
by Keh-Hsun Chen and Peigang Zhang
11.10 – 11.30 break
11.30 – 11.50 Predicting Success in an
Imperfect-Information Game
by Sander Bakkes, Pieter Spronck, Jaap van
den Herik, and Philip Kerbusch
11.50 – 12.10 Inducing and Measuring Emotion through a Multiplayer First-person
Shooter Computer Game
by Paul Merkx, Khiet Truong, and
Mark Neerincx
June 16, 2006 (Saturday)
08.30 – 11.50 Paper
Presentation (II)
Session Chair Jos Uiterwijk
08.30 – 08.50 Factors Affecting Diminishing
Returns for Searching Deeper
by
Matej Guid and
Ivan Bratko
08.50 – 09.10 Moving
in the Dark: Progress Through Uncertainty in Kriegspiel
by Andrea Bolognesi and Paolo Ciancarini
09.10 – 09.30 break
09.30 – 09.50 Introducing Playing Style to
Computer Go
by Esa Seuranen
09.50 – 10.10 Checking Life & Death Problems in Go. I: The Program ScanLD
by Thomas Wolf and Lei Shen:
10.10 – 10.30 A Retrograde Approximation Algorithm for Two-Player Can’t Stop
by James Glenn, Haw-ren Fang, and Clyde Kruskal
10.30 – 10.50 break
10.50 – 11.10 Monte-Carlo Tree Search in
Backgammon
by François Van Lishout, Guillaume Chaslot, and Jos
Uiterwijk
11.10 – 11.30 Extended General Gaming Model
by Michel Quenault and Tristan
Cazenave
11.30 – 11.50 GTQL: A Query Language for
Game Trees
by Yngvi Björnsson and Jónheidur
Ísleifsdóttir
June 17, 2007 (Sunday)
08.30 – 12.00 Paper
Presentation (III)
Session Chair Nicky Hekster
08.30 – 08.50 Selfish Search in Shogi
by Takeshi Ito
08.50 – 09.10 Extracting Important Features
by Analyzing Game Records in Shogi
by Kosuke Tosaka, Asuka Takeuchi,
Shunsuke Soeda, and Hitoshi Matsubara
09.10 – 09.30 break
09.30 – 09.50 The Monte-Carlo Approach in
Amazons
by Julien Kloetzer and Hiroyuki
Iida
09.50 – 10.10 Computing Elo Ratings of Move
Patterns in the Game of Go
by Rémi Coulom
10.10 – 10.30 break
10.30 – 10.50 Reflexive Monte-Carlo Search
by Tristan Cazenave
10.50 – 11.10 Grouping Nodes for Monte-Carlo
Tree Search
by Jahn-Takeshi Saito,
Mark Winands, Jos Uiterwijk, and Jaap van den Herik
11.10 – 11.30 An Efficient Approach to Solve
Mastermind Optimally
by Li-Te Huang, Shan-Tai Chen, Shi-Jie Huang, and
Shun-Shii Lin
11.30 – 11.50 Solving 20 × 20 Puzzles
by Aleksander Sadikov and Ivan Bratko
11.50 – 12.00 Closing Address by Professor H.Jaap van den
Herik