{"id":486,"date":"2018-05-09T13:48:35","date_gmt":"2018-05-09T12:48:35","guid":{"rendered":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/?page_id=486"},"modified":"2018-08-20T16:28:57","modified_gmt":"2018-08-20T15:28:57","slug":"proceedings","status":"publish","type":"page","link":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/proceedings\/","title":{"rendered":"Proceedings"},"content":{"rendered":"<p>The full proceedings of IEEE CIG 2018 is available <a href=\"https:\/\/project.dke.maastrichtuniversity.nl\/games\/files\/proceedings-CIG2018.pdf\" target=\"_blank\" rel=\"noopener\">here<\/a>.<\/p>\n<h1>CIG18 Accepted Full Papers<\/h1>\n<p>Papers are ordered by\u00a0submission id. Any paper accepted\u00a0for\u00a0oral presentation\u00a0or poster\u00a0will be\u00a0published\u00a0as a full 8-page paper\u00a0in the proceedings.<\/p>\n<p><strong>Main Track<\/strong><\/p>\n<ul>\n<li class=\"paper\"><span class=\"authors\">Ivan Bravi, Diego Perez, Simon Lucas and Jialin Liu. <\/span><span class=\"title\">Shallow decision-making analysis in General Video Game Playing<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Zhengxing Chen, Chris Amato, Magy Seif El-Nasr, Truong Nguyen, Seth Cooper and Yizhou Sun. <\/span><span class=\"title\">Q-DeckRec: a Fast Deck Recommendation System for Collectible Card Games<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Michael Cook, Simon Colton and Azalea Raad. <\/span><span class=\"title\">Inferring Design Constraints From Game Ruleset Analysis<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"https:\/\/research.aalto.fi\/portal\/amin.babadi.html\">Amin Babadi<\/a>, <a href=\"https:\/\/research.aalto.fi\/portal\/kourosh.naderi.html\">Kourosh Naderi<\/a> and <a href=\"https:\/\/users.aalto.fi\/~hamalap5\/\">Perttu H\u00e4m\u00e4l\u00e4inen<\/a>. <\/span><span class=\"title\">Intelligent Middle-Level Game Control<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Stefan Gudmundsson, Philipp Eisen, Erik Poromaa, Alex Nodet, Sami Purmonen, Richard Meurling, Bartlomiej Kozakowski and Lele Cao. <\/span><span class=\"title\">Human-Like Playtesting with Deep Learning<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Garry Greenwood, Hussein Abbass and Eleni Petraki. <\/span><span class=\"title\">A Critical Analysis of Punishment in Public Goods Games<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Makoto Ishihara, Suguru Ito, Ryota Ishii, Tomohiro Harada and <a href=\"http:\/\/www.ice.ci.ritsumei.ac.jp\/~ruck\/\">Ruck Thawonmas<\/a>. <\/span><span class=\"title\">Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Ryota Ishii, Suguru Ito, Makoto Ishihara, Tomohiro Harada and <a href=\"http:\/\/www.ice.ci.ritsumei.ac.jp\/~ruck\/\">Ruck Thawonmas<\/a>. <\/span><span class=\"title\">Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/rdgain.github.io\">Raluca Gaina<\/a>, Simon Lucas and <a href=\"http:\/\/www.diego-perez.net\/\">Diego Perez Liebana<\/a>. <\/span><span class=\"title\">General Win Prediction from Agent Experience<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Shanchuan Wan and Tomoyuki Kaneko. <\/span><span class=\"title\">Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/jakubkowalski.tech\">Jakub Kowalski<\/a> and <a href=\"http:\/\/www.math.uni.wroc.pl\/~kisiel\/\">Andrzej Kisielewicz<\/a>. <\/span><span class=\"title\">Regular Language Inference for Learning Rules of Simplified Boardgames<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/jakubkowalski.tech\">Jakub Kowalski<\/a>, Radoslaw Miernik, Piotr Pytlik, Maciej Pawlikowski, Krzysztof Piecuch and Jakub Sekowski. <\/span><span class=\"title\">Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Magnus Gedda, Mikael Zayenz Lagerkvist and Martin Butler. <\/span><span class=\"title\">Monte-Carlo Methods for the Game Kingdomino<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/eldar.mathstat.uoguelph.ca\/dashlock\/\">Daniel Ashlock<\/a> and Courtney Kolthof. <\/span><span class=\"title\">Evolving number sentence puzzles.<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/eldar.mathstat.uoguelph.ca\/dashlock\/\">Daniel Ashlock<\/a>, Eun-Youn Kim and Diego P\u00e9rez-Li\u00e9bana. <\/span><span class=\"title\">Toward General Mathematical Game Playing<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Myat Aung, Valerio Bonometti, <a href=\"https:\/\/andersdrachen.com\/\">Anders Drachen<\/a>, <a href=\"https:\/\/www-users.cs.york.ac.uk\/~pic\/\">Peter Cowling<\/a>, Athanasios Kokkinakis and <a href=\"http:\/\/www.wadelab.net\/\">Alex Wade<\/a>. <\/span><span class=\"title\">Predicting skill learning outcomes in a large, longitudinal MOBA dataset<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/michaelnixon.github.io\">Michael Nixon<\/a>, <a href=\"http:\/\/ivizlab.sfu.ca\">Steve Dipaola<\/a> and <a href=\"http:\/\/cs.aston.ac.uk\/~bernardu\">Ulysses Bernardet<\/a>. <\/span><span class=\"title\">An eye gaze model for controlling the display of social status in believable virtual humans<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"https:\/\/www.cse.unr.edu\/~rahuld\/\">Rahul Dubey<\/a>, Joseph Ghantous, <a href=\"http:\/\/www.cse.unr.edu\/~sushil\">Sushil Louis<\/a> and <a href=\"http:\/\/cse.unr.edu\/~simingl\">Siming Liu<\/a>. <\/span><span class=\"title\">Evolutionary Multi-objective Optimization of Real-Time Strategy Micro<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Oleksandra Keehl and Adam Smith. <\/span><span class=\"title\">Monster Carlo: an MCTS-based Framework for Machine Playtesting Unity Games<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/sysx.no\">Per-Arne Andersen<\/a>, <a href=\"http:\/\/www.uia.no\">Morten Goodwin<\/a> and <a href=\"http:\/\/home.uia.no\/oleg\">Ole-Christoffer Granmo<\/a>. <\/span><span class=\"title\">Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/ccg.doc.gold.ac.uk\/christianguckelsberger\">Christian Guckelsberger<\/a>, <a href=\"http:\/\/homepages.feis.herts.ac.uk\/~sc3dj\/\">Christoph Salge<\/a> and <a href=\"http:\/\/engineering.nyu.edu\/people\/julian-togelius\">Julian Togelius<\/a>. <\/span><span class=\"title\">New And Surprising Ways to be Mean: Adversarial NPCs with Coupled Empowerment Minimisation<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/homepages.feis.herts.ac.uk\/~sc3dj\/\">Christoph Salge<\/a>, Christian Guckelsberger, Rodrigo Canaan and Tobias Mahlmann. <\/span><span class=\"title\">Accelerating Empowerment Computation with UCT Tree Search<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Devon Sigurdson, Vadim Bulitko, William Yeoh, Sven Koenig and Carlos Hernandez. <\/span><span class=\"title\">Real-time Multi-agent heuristic search in videogame pathfinding<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/www.ganzfriedresearch.com\/\">Sam Ganzfried<\/a> and Qinyung Sun. <\/span><span class=\"title\">Bayesian Opponent Exploitation in Imperfect-Information Games<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Rutger Kraaijer, Marc Van Kreveld, Wouter Meulemans and Andre van Renssen. <\/span><span class=\"title\">Geometry and Generation of a new Graph Planarity Game<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Philip Rodgers, John Levine and Damien Anderson. <\/span><span class=\"title\">Ensemble Decision Making in Real-time Video Games<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/ls11-www.cs.uni-dortmund.de\/staff\/preuss\/\">Mike Preuss<\/a>, Thomas Pfeiffer, <a href=\"http:\/\/url.tu-dortmund.de\/volz\">Vanessa Volz<\/a> and Nicolas Pflanzl. <\/span><span class=\"title\">Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/www.pucpr.br\">Luiz Bernardo Martins Kummer<\/a>, <a href=\"http:\/\/www.pucpr.br\">J\u00falio C\u00e9sar Nievola<\/a> and <a href=\"http:\/\/www.pucpr.br\">Emerson Paraiso<\/a>. <\/span><span class=\"title\">Applying Commitment to Churn and Remaining Players Lifetime Prediction<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/www.cse.unr.edu\/~aavaas\">Aavaas Gajurel<\/a>, <a href=\"http:\/\/www.cse.unr.edu\/~sushil\/\">Sushil J. Louis<\/a>, Daniel J. Mendez and <a href=\"http:\/\/www.cse.unr.edu\/~simingl\">Siming Liu<\/a>. <\/span><span class=\"title\">Neuroevolution of real-time strategy game micro<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"http:\/\/www.dcc.ufmg.br\/~anderson\">Anderson R. Tavares<\/a> and Luiz Chaimowicz. <\/span><span class=\"title\">Tabular Reinforcement Learning in Real-Time Strategy Games via Options<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Fernando De Mesentier Silva, <a href=\"http:\/\/julian.togelius.com\">Julian Togelius<\/a>, Frank Lantz and <a href=\"http:\/\/www.nealen.net\">Andy Nealen<\/a>. <\/span><span class=\"title\">Generating Novice Heuristics for Post-Flop Poker<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Andr\u00e9 Siqueira Ruela and Karina Valdivia Delgado. <\/span><span class=\"title\">Scale-free Evolutionary Level Generation<\/span><\/li>\n<li class=\"paper\"><a href=\"http:\/\/hendrikbaier.jimdo.com\/\">Hendrik Baier<\/a> and <a href=\"https:\/\/www-users.cs.york.ac.uk\/~pic\/\">Peter I. Cowling<\/a>. <span class=\"title\">Evolutionary MCTS for Multi-Action Adversarial Games<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Frank Glavin and Michael Madden. <\/span><span class=\"title\">Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning<\/span><\/li>\n<li class=\"paper\">Mohammed Salem, <a href=\"http:\/\/geneura.ugr.es\/~amorag\">Antonio Mora<\/a> and <a href=\"http:\/\/blojj.blogalia.com\">Juan J. Merelo<\/a>. <span class=\"title\">The evolutionary race: improving the process of evaluating car controllers in racing simulators<\/span><\/li>\n<\/ul>\n<p><strong>SS1: Deep Learning in Games<\/strong><\/p>\n<ul>\n<li><span class=\"authors\"><a href=\"http:\/\/danielkaravolos.nl\">Daniel Karavolos<\/a>, <a href=\"http:\/\/antoniosliapis.com\">Antonios Liapis<\/a> and <a href=\"http:\/\/yannakakis.net\">Georgios N. Yannakakis<\/a>. <\/span><span class=\"title\">Using a Surrogate Model of Gameplay for Automated Level Design<\/span><\/li>\n<li><span class=\"authors\">William Woof and Ke Chen. <\/span><span class=\"title\">Learning to Play General Video-Games via an Object Embedding Network<\/span><\/li>\n<li><span class=\"authors\"><a href=\"http:\/\/www.njustesen.com\">Niels Justesen<\/a> and <a href=\"http:\/\/www.sebastianrisi.com\">Sebastian Risi<\/a>. <\/span><span class=\"title\">Automated Curriculum Learning by Rewarding Temporally Rare Events<\/span><\/li>\n<li><span class=\"authors\">Zuozhi Yang and <a href=\"https:\/\/sites.google.com\/site\/santiagoontanonvillar\/\">Santiago Onta\u00f1\u00f3n<\/a>. <\/span><span class=\"title\">Learning Map-Independent Evaluation Functions for Real-Time Strategy Games<\/span><\/li>\n<li><span class=\"authors\"><span class=\"authors\">Jack Harmer, Linus Gisslen,\u00a0<\/span><\/span>Jorge del Val, <span class=\"authors\">Henrik Holst, Joakim Bergdahl, Tom Olsson, Kristoffer Sj\u00f6\u00f6 and Magnus Nordin. <\/span><span class=\"title\">Imitation Learning with Concurrent Actions in 3D Games<\/span><\/li>\n<li><span class=\"authors\">Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu and Diego Perez Liebana. <\/span><span class=\"title\">Deep reinforcement learning in the General Video Game AI framework<\/span><\/li>\n<\/ul>\n<p><strong>SS2: Intelligent Games for Learning<\/strong><\/p>\n<ul>\n<li><span class=\"authors\"><a href=\"https:\/\/www.tu-dortmund.de\/uni\/de\/Uni\/\">Sandra Kaczmarek<\/a> and <a href=\"https:\/\/www.rtu.lv\/en\">Sintija Petrovi\u010da<\/a>. <\/span><span class=\"title\">Promotion of Learning Motivation through Individualization of Learner-Game Interaction<\/span><\/li>\n<li><span class=\"authors\">Samuel Mascarenhas, Rui Prada, Jo\u00e3o Dias, Pedro A. Santos, Kam Star, Ben Hirsh, Ellis Spice and Rob Kommeren. <\/span><span class=\"title\">A Virtual Agent Toolkit for Applied Game Developers<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\"><a href=\"https:\/\/alertlab.ualberta.ca\">Maria Cutumisu<\/a>. <\/span><span class=\"title\">The Influence of Feedback Choice on University Students\u2019 Revision Choices and Performance in a Digital Assessment Game<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Gabriel Toschi de Oliveira, Hugo Henriques Pereira, Claudio Fabiano Motta Toledo, Seiji Isotani and Geiser Chaclo Challco. <\/span><span class=\"title\"> Plot from the Stars: educational game development for teaching basic mathematical functions<\/span><\/li>\n<\/ul>\n<p><strong>SS3: Integrating IoT Technologies with Serious Games<\/strong><\/p>\n<ul>\n<li class=\"paper\"><span class=\"authors\">Chrysanthi Tziortzioti, Irene Mavrommati and Ioannis Chatzigiannakis. <\/span><span class=\"title\">Delivering Educational Scenarios using Internet of Things Data<\/span><\/li>\n<li class=\"paper\"><span class=\"authors\">Evaggelos Spyrou, Nicholas Vretos, Andrew Pomazanskyi, Stylianos Asteriadis and Helen Leligou. <\/span><span class=\"title\">Exploiting IoT Technologies for Personalized Learning<\/span><\/li>\n<li class=\"paper\">Pavlos Kosmides, Konstantinos Demestichas, Evgenia Adamopoulou, Nikos Koutsouris, Yannis Oikonomidis and Vanessa De Luca. <span class=\"title\">InLife: Combining Real Life with Serious Games using IoT<\/span><\/li>\n<\/ul>\n<p><strong>Short Papers<\/strong><\/p>\n<ul>\n<li>Vadim Bulitko and Kacy Doucet. Anxious Learning in Real-time Heuristic Search<\/li>\n<li>Kun Shao, Dongbin Zhao, Nannan Li and Yuanheng Zhu. Learning Battles in ViZDoom via Deep Reinforcement Learning<\/li>\n<li>Chiara F. Sironi and Mark H. M. Winands. Analysis of Self-adaptive Monte Carlo Tree Search in General Video Game Playing<\/li>\n<li>Chrysoula Varia, Georgios Tsatiris, Kostas Karpouzis and Stefanos Kollias. A refined 3D dataset for the analysis of player actions in exertion games<\/li>\n<li>Paul Bertens, Anna Guitart, Pei Pei Chen and Africa Perianez. A Machine-Learning Item Recommendation System for Video Games<\/li>\n<li>Simon Lucas. Game AI Research with Fast Planet Wars Variants<\/li>\n<li>Emil Gensby, Anders Harb\u00f8ll Christiansen and Bo Friis Nielsen. Multi-Parametrised Matchmaking: A Framework<\/li>\n<li>Benjamin Bell. Learning to Play Doom with Separate Action Outputs<\/li>\n<li>Adam Streck and Thomas Wolbers. Using Discrete Time Markov Chains for Control of Idle Character Animation<\/li>\n<\/ul>\n<p><strong>Competition Papers<\/strong><\/p>\n<ul>\n<li>Rodrigo de Moura Canaan, Haotian Shen, Ruben Torrado, Julian Togelius, Andy Nealen and Stefan Menzel. Evolving Agents for the Hanabi 2018 CIG Competition<\/li>\n<li>Pavan Kantharaju, Santiago Ontanon and Christopher Geib. \u03bcCCG, a CCG-based Game-Playing Agent for \u03bcRTS<\/li>\n<li>Maciej \u015awiechowski, Tomasz Tajmajer and Andrzej Janusz. Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithms<\/li>\n<li>Alexander Dockhorn and Daan Apeldoorn. Forward Model Approximation for General Video Game Learning<\/li>\n<li>Martin L.M. Rooijackers and Mark H. M. Winands. Wall Building in the Game of StarCraft with Terrain Considerations<\/li>\n<li>Yoshina Takano, Wenwen Ouyang, Suguru Ito, Tomohiro Harada and Ruck Thawonmas. Applying Hybrid Reward Architecture to a Fighting Game AI<\/li>\n<li>Bryan Weber. Standard Economic Models in Nonstandard Settings- StarCraft:Brood Wars<\/li>\n<\/ul>\n<p><strong>Vision Papers<\/strong><\/p>\n<ul>\n<li>Cameron Browne. Modern Techniques for Ancient Games<\/li>\n<li>Cristina Guerrero-Romero, Simon Lucas and Diego Perez-Liebana. Using a Team of General AI Algorithms to Assist Game Design and Testing<\/li>\n<li>Rodrigo de Moura Canaan, Stefan Menzel, Julian Togelius and Andy Nealen. Towards Game-based Metrics for Computational Co-creativity<\/li>\n<li>Vanessa Volz, Kevin Majchrzak and Mike Preuss. A Bottom-Up Approach to Explanations for (Game) AI<\/li>\n<li>Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra and Michael Youngblood. Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation<\/li>\n<\/ul>\n<p><strong>Demos<\/strong><\/p>\n<ul>\n<li>Baek In-Chang and Kim Kyung-Joong. Web-based Interface for Data Labeling in StarCraft<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>The full proceedings of IEEE CIG 2018 is available here. CIG18 Accepted Full Papers Papers are ordered by\u00a0submission id. Any paper accepted\u00a0for\u00a0oral presentation\u00a0or poster\u00a0will be\u00a0published\u00a0as a full 8-page paper\u00a0in the proceedings. Main Track Ivan Bravi, Diego Perez, Simon Lucas and Jialin Liu. Shallow decision-making analysis in General Video Game Playing Zhengxing Chen, Chris Amato, Magy [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-486","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/wp-json\/wp\/v2\/pages\/486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/wp-json\/wp\/v2\/comments?post=486"}],"version-history":[{"count":14,"href":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/wp-json\/wp\/v2\/pages\/486\/revisions"}],"predecessor-version":[{"id":653,"href":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/wp-json\/wp\/v2\/pages\/486\/revisions\/653"}],"wp:attachment":[{"href":"https:\/\/project.dke.maastrichtuniversity.nl\/cig2018\/wp-json\/wp\/v2\/media?parent=486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}